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 Post subject: Quest for the Mutant Ninja Turtle
AgePosted: 2013-Jul-27 3:38 am 

Joined: 2013-Jul-22 4:01 am
Age: Wyvern
INTRODUCTION
This is a combo deck! And the combo is to make a mutant ninja turtle! (unfortunatelly, the creature type "teenage" doesn't exist). There are multiple ways to do it, which are explained later (obviously, changellings don't count). Also, you have to make a "mutant ninja turtle" only, "mutant ninja turtle yeti" doesn't count (poor Drelnoch).

Obiously, it's not a competitive deck, cause having a mutant ninja turtle doesn't make you win (unless you play with a special house rule). But it's fun!!!

HOW TO DO IT:
There are two main ways to get a mutant ninja turtle:

-The best way is to use Master Biomancer. It makes our creatures enter as mutants. So, if just had a ninja turtle... But wait! We can still do it! Sakashima's Student copies a whole creature, except it's still a ninja! So now we just need a turtle! Giant Tortoise, Giant Turtle, Horned Turtle and all the turtle family are ready to be copied!

-You can also substitute one of the main cards for Xenograft or Mistform Mutant (such an awesome card! and it's a mutant itself!).

EXTRA CARDS:
Aside from the main combo, i've decided to include ninjas, turtles and mutants to the deck. Another option would be just using a lot of tutors, cards to draw and counters to protect the "combo", but that would make it much easier, and less interesting.

AND FINALLY: THE LIST!

Commander:
1 Momir Vig, Simic Visionary
Well, he helps to find the combo pieces. I guess you could play Experiment Kraj, since he's a mutant.

Combo Pieces:
1 Master Biomancer
1 Sakashima's Student
1 Mistform Mutant
1 Xenograft
1 Wormfang Turtle
1 Giant Turtle
1 Chimeric Idol (an artifact mutant ninja turtle? YESSS!)
1 Calcite Snapper
1 Giant Tortoise
1 Horned Turtle
1 Vintara Snapper

Other Possible Cards that Change Creature Types:
1 Brass Herald
1 Adaptive Automaton
1 Proteus Machine
1 Mistform Stalker
1 Mistform Warchief

Ninjas:
1 Higure, the Still Wind
1 Mistblade Shinobi
1 Ninja of the Deep Hours
1 Walker of Secret Ways

Mutants:
1 Aquastrand Spider
1 Cytoplast Manipulator
1 Cytoplast Root-Kin
1 Renegade Krasis
1 Cytospawn Shambler
1 Helium Squirter
1 Novijen Sages
1 Plaxcaster Frogling
1 Simic Basilisk
1 Simic Initiate
1 Sporeback Troll
1 Vigean Graftmage
1 Vigean Hydropon
1 Cloudfin Raptor
1 Elusive Krasis
1 Simic Manipulator
1 Elvish Aberration
1 Drelnoch
1 Elvish Soultiller
1 Experiment Kraj
1 Glintwing Invoker
1 Krosan Cloudscraper
1 Nantuko Vigilante
1 Raven Guild Master
1 Stonewood Invoker
1 Warped Researcher
1 Wirewood Guardian

Tutors:
1 Birthing Pod
1 Chord of Calling
1 Citanul Flute
1 Fauna Shaman
1 Hibernation's End
1 Pattern of Rebirth
1 Primal Command
1 Survival of the Fittest
1 Sylvan Tutor
1 Wild Pair
1 Worldly Tutor

41 lands (Yes, a lot of lands. And yes, the mana base sucks. But you can just copy and paste the lands from any other UG deck, and add mana rocks):
1 Cavern of Souls
20 Forest
20 Island[/spoiler]

Well, i don't know what else i can say. If you see an awesome card and don't understand how it's not here, probably it's because i don't know it exists ;). So feel free to comment and suggest!!!!

_________________
Seriously, when are they gonna print creatures with the type "Teenage"? I need to complete the quest for the Mutant Ninja Turtle!
Chech out my EDH decks!
-Momir Vig, Simic Visionary: Quest for the Mutant Ninja Turtle (but is that possible? yes, it is)
-Jacques le Vert: Suicide creatures sickness with Sprouting Phytohydra
-Radiant, Archangel: Monowhite tribal angels.
-Lady Evangela: (Magic) clerics are great!!!
-Lady Caleria: ARCHER AMBUSH!!!

Find me in cockatrice to play some EDH.


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 Post subject: Re: Quest for the Mutant Ninja Turtle
AgePosted: 2013-Jul-27 3:41 am 
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Joined: 2012-Jun-14 2:24 pm
Age: Elder Dragon
Location: Trapped in my own twisted imagination.
I approve of this deck.

_________________
My Decks:
Ulasht, the Hate Seed: Tokens and the joy of one-sided boardwipes.
Niv-Mizzet, the Firemind: Science and pyromania, all in one volatile package.
Sygg, River Cutthroat: Sneaky horrible backstabbing ninjas+rogues.
Sek'Kuar, deathkeeper: It's ALIVE! And so is that one! In fact, ALL the formerly dead stuff is alive!
Sydri, Galvanic Genius: Artifacts and artifacts and lifegain and artifacts.
In Progress:
Mogis, God of Slaughter: Mr. Massacre and his things that ping.


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 Post subject: Re: Quest for the Mutant Ninja Turtle
AgePosted: 2013-Jul-27 3:59 am 
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Joined: 2012-Feb-07 4:15 pm
Age: Elder Dragon
I would suggest making it Mimeoplasm as the general, so that you can add in hoards of tutors and draw.


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 Post subject: Re: Quest for the Mutant Ninja Turtle
AgePosted: 2013-Jul-27 4:06 am 

Joined: 2013-Jul-22 4:01 am
Age: Wyvern
It's a good idea. I've thought about adding black, and it would let me play all the black ninjas too. I still don't want to play more tutors, cause it would make games much more similar.

_________________
Seriously, when are they gonna print creatures with the type "Teenage"? I need to complete the quest for the Mutant Ninja Turtle!
Chech out my EDH decks!
-Momir Vig, Simic Visionary: Quest for the Mutant Ninja Turtle (but is that possible? yes, it is)
-Jacques le Vert: Suicide creatures sickness with Sprouting Phytohydra
-Radiant, Archangel: Monowhite tribal angels.
-Lady Evangela: (Magic) clerics are great!!!
-Lady Caleria: ARCHER AMBUSH!!!

Find me in cockatrice to play some EDH.


Top
 Offline Profile  
 
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