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 Post subject: Goblin Tribal (Krenko)
AgePosted: 2017-May-30 7:47 am 

Joined: 2012-Sep-24 10:18 am
Age: Drake
Krenko, Mob Boss

Creatures (28)

1x Goblin Assassin
1x Goblin Bushwhacker
1x Goblin Chieftain
1x Goblin Chirurgeon
1x Goblin King
1x Goblin Lackey
1x Goblin Marshal
1x Goblin Matron
1x Goblin Rabblemaster
1x Goblin Recruiter
1x Goblin Ringleader
1x Goblin Sharpshooter
1x Goblin Warchief
1x Goblin Wizard
1x Grenzo, Havoc Raiser
1x Hellrider
1x Ib Halfheart, Goblin Tactician
1x Kiki-Jiki, Mirror Breaker
1x Marton Stromgald
1x Mogg Maniac
1x Mogg War Marshal
1x Moggcatcher
1x Purphoros, God of the Forge
1x Rummaging Goblin
1x Siege-Gang Commander
1x Skirk Fire Marshal
1x Warren Instigator
1x Zo-Zu the Punisher

Enchantments (13)

1x Aggravated Assault
1x Blood Moon
1x Boggart Shenanigans
1x Goblin Bombardment
1x Goblin War Drums
1x Goblin Warrens
1x Gravity Sphere
1x Impact Tremors
1x In the Web of War
1x Mana Echoes
1x Quest for the Goblin Lord
1x Raging River
1x Shared Animosity

Sorcery (11)

1x Burn at the Stake
1x Empty the Warrens
1x Gamble
1x Goblin Offensive
1x Goblin War Strike
1x Mob Justice
1x Ruination
1x Sudden Demise
1x Vandalblast
1x Wake of Destruction
1x Wheel of Fortune

Artifacts (9)

1x Ankh of Mishra
1x Basilisk Collar
1x Caged Sun
1x Extraplanar Lens
1x Gauntlet of Might
1x Hazoret's Monument
1x Hedron Archive
1x Mind Stone
1x Skullclamp

Land (36)

1x Forgotten Cave
1x Smoldering Crater
34x Snow-Covered Mountain

Instants (2)
1x Brightstone Ritual
1x Last-Ditch Effort




Thanks for taking a look.
I'm curious if anyone has an idea of how to make this better. It works well now but I'd like to tune it. :) It's pretty straight forward, tons of goblins attacking or using Goblin War Strike, Burn at the Stake etc

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 Post subject: Re: Goblin Tribal (Krenko)
AgePosted: 2017-May-31 10:48 am 

Joined: 2009-Apr-21 3:38 pm
Age: Elder Dragon
Location: Palm Springs Area, CA
Would illusionist's Bracers be worth a slot to get Krenko cranking out the goblins?

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 Post subject: Re: Goblin Tribal (Krenko)
AgePosted: 2017-Jun-01 7:16 am 
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Joined: 2017-Mar-11 6:43 am
Age: Dragon
Honestly, I think the deck could use some additional wheels. Dragon Mage is a pretty good pickup, alongside Wheel of Fate and Reforge the Soul. Also very fond of Battle Hymn with Goobles.

Also, sad that our dear friend Zada, Hedron Grinder isn't hanging with the warren. Suppose she's more suitable for a Wort deck, or her own deck though.

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 Post subject: Re: Goblin Tribal (Krenko)
AgePosted: 2017-Jun-01 7:41 am 

Joined: 2009-Apr-21 3:38 pm
Age: Elder Dragon
Location: Palm Springs Area, CA
Mr Degradation wrote:
Honestly, I think the deck could use some additional wheels. Dragon Mage is a pretty good pickup, alongside Wheel of Fate and Reforge the Soul. Also very fond of Battle Hymn with Goobles.

Also, sad that our dear friend Zada, Hedron Grinder isn't hanging with the warren. Suppose she's more suitable for a Wort deck, or her own deck though.

Sensation Gorger?

Its not a full seven, but it hits opposing hands to 4... and is a gobbo.

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 Post subject: Re: Goblin Tribal (Krenko)
AgePosted: 2017-Jun-01 1:33 pm 

Joined: 2010-Apr-16 6:59 am
Age: Drake
Location: Freemont, NE (Omaha area) USA
I also love Krenko, Mob Boss! For best use of your Krenko generated horde, I recommend you consider including every single red card that grants haste to ALL your creatures (yes, even the dumb-ass Cyclops of Eternal Fury). Illusionist's Bracers is great, and I also pack Rings of Brighthearth and Thousand Year Elixir. If you like crazy super secret tech, replace your Gravity Sphere with Chaosphere. And where's the Coat of Arms?!! Beyond haste, think about how you can deliver damage outside the red zone. You have a few of these now, but may I also suggest Kyren Negotiations, and Voracious Dragon? I will only make one Goblin suggestion for now: Goblin Lookout. HTH, and thanks for the Impact Tremors!

I love Krenko. Been loving him for quite awhile now.

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 Post subject: Re: Goblin Tribal (Krenko)
AgePosted: 2017-Jun-02 1:39 pm 

Joined: 2010-Apr-16 6:59 am
Age: Drake
Location: Freemont, NE (Omaha area) USA
I can't stress strongly enough how haste is really the key to this deck. Whenever you cast Krenko, you want to make a bunch of goblins right then, and attack with them right now! Otherwise, the mob and/or their boss may not make it to the next turn. Here is a list of the haste enablers I use:
Emblem of the Warmind - A creature enchantment that works
Fervor
Hammer of Purphoros - I have never needed the 2nd ability
Goblin Warchief
Goblin Chieftain
Hellraiser Goblin - Be careful of this one - you may not always want to attack
Anger - Haste from the yard!
Urabrask the Hidden
In the Web of War
Cyclops of Eternal Fury - Mr Dumb-Ass himself!

And here are a few Goblins I cannot live without that are missing from your list.
Skirk Prospector - Mana Galore from the mob!
Legion Loyalist - First striking pumped up Goblins? Sure!
Tuktuk the Explorer
Battle Squadron - Flying, scale-able, and Oracle says he's a goblin!
Ogre Battledriver - Not a goblin, but a great friend to Krenko!

And I will be trying out some of your choices also. Thanks for turning me on to:
Marton Stromgald - LOL! I'll be pulling him from the Ice Age binder tonight.
Rummaging Goblin and Grenzo, Havoc Raiser just went into my current SCG order. TY!

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 Post subject: Re: Goblin Tribal (Krenko)
AgePosted: 2017-Jun-03 1:08 am 
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Joined: 2010-Jan-25 4:50 pm
Age: Elder Dragon
There's lots of improvements that could be made with the lands by using more nonbasics.

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Retired:
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Zedruu the Christmas Goat (group hug)
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 Post subject: Re: Goblin Tribal (Krenko)
AgePosted: 2017-Jun-03 4:44 am 

Joined: 2010-Apr-16 6:59 am
Age: Drake
Location: Freemont, NE (Omaha area) USA
Bruticus, please give us a list of the lands you think work best with our boy, Krenko, with perhaps a short explanation for each. Please?

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 Post subject: Re: Goblin Tribal (Krenko)
AgePosted: 2017-Jun-03 5:32 am 
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Joined: 2017-Mar-11 6:43 am
Age: Dragon
syssc9 wrote:
I can't stress strongly enough how haste is really the key to this deck. Whenever you cast Krenko, you want to make a bunch of goblins right then, and attack with them right now! Otherwise, the mob and/or their boss may not make it to the next turn. Here is a list of the haste enablers I use:
Emblem of the Warmind - A creature enchantment that works
Fervor
Hammer of Purphoros - I have never needed the 2nd ability
Goblin Warchief
Goblin Chieftain
Hellraiser Goblin - Be careful of this one - you may not always want to attack
Anger - Haste from the yard!
Urabrask the Hidden
In the Web of War
Cyclops of Eternal Fury - Mr Dumb-Ass himself!

And here are a few Goblins I cannot live without that are missing from your list.
Skirk Prospector - Mana Galore from the mob!
Legion Loyalist - First striking pumped up Goblins? Sure!
Tuktuk the Explorer
Battle Squadron - Flying, scale-able, and Oracle says he's a goblin!
Ogre Battledriver - Not a goblin, but a great friend to Krenko!

And I will be trying out some of your choices also. Thanks for turning me on to:
Marton Stromgald - LOL! I'll be pulling him from the Ice Age binder tonight.
Rummaging Goblin and Grenzo, Havoc Raiser just went into my current SCG order. TY!


I think your list is missing Thousand-Year Elixir with any sort of Tim or pseudohaste user, it's nucking futs.

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 Post subject: Re: Goblin Tribal (Krenko)
AgePosted: 2017-Jun-03 9:35 am 

Joined: 2009-Apr-21 3:38 pm
Age: Elder Dragon
Location: Palm Springs Area, CA
Yeah, with Krenko as the commander his ability to churn out token is greatly enhanced by the Elixir. You might also try Rings of Brighthearth if you have mana.

Multiple Krenko activations in a turn gets pretty dirty pretty quickly.

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 Post subject: Re: Goblin Tribal (Krenko)
AgePosted: 2017-Jun-03 9:58 am 

Joined: 2010-Apr-16 6:59 am
Age: Drake
Location: Freemont, NE (Omaha area) USA
You are absolutely correct about Thousand-Year Elixir! It's right up their with Rings of Brighthearth and Illusionist's Bracers.

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 Post subject: Re: Goblin Tribal (Krenko)
AgePosted: 2017-Jun-03 3:53 pm 

Joined: 2009-Apr-21 3:38 pm
Age: Elder Dragon
Location: Palm Springs Area, CA
syssc9 wrote:
You are absolutely correct about Thousand-Year Elixir! It's right up their with Rings of Brighthearth and Illusionist's Bracers.

For krenko I think the order of card quality goes:

Elixir > Rings > Bracers

But I would probably play all three.

... which reminds me... Why aren't I playing Elixir in Arcadis?

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 Post subject: Re: Goblin Tribal (Krenko)
AgePosted: 2017-Jun-09 4:12 am 
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Joined: 2010-Jan-25 4:50 pm
Age: Elder Dragon
I mean the mana base could use an entire overhaul in my opinion. With rings in the deck you need as many fetch type lands as possible so they act as mana ramp While thinning the deck, you also run the cycle lands and scrying sheets to draw snow lands. You run crucible to get value from your fetch lands and cycle lands. Then there's just the good stuff cards Kher keep, valakute which also with the fetches, the 2 haste enabler lands. Maze of ith and/or mystifying maze, ghost quarter et. al., Vesuva. Those are the ones that all come into mind that are no brainers.

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Kuro, Pitlord (Life gain)
Derevi (Manlands)
Marchesa (Modular)
Retired:
Krenko, Mob Boss (Goblins)
Zedruu the Christmas Goat (group hug)
Ramses Overdark (Assassin Deck)


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 Post subject: Re: Goblin Tribal (Krenko)
AgePosted: 2017-Jun-11 1:37 am 

Joined: 2010-Apr-16 6:59 am
Age: Drake
Location: Freemont, NE (Omaha area) USA
This is all good advice, for a highly competitive deck in a competitive environment - more like what I would do in a Legacy deck. Sheets is certainly great with snow lands and slomotion says he's running them (Wake of Destruction), but what do you suppose the odds are of drawing that particular singleton card out of the 99? I also wonder about Kher Keep. It's nice in many decks (if you draw it) but I am puzzled over the usefulness of a 0/1 Kobolds of Kher Keep or two, when Krenko spews goblins 10, 20 or more at a single crank? The Mazes, OTOH, are great in any deck, as is Vesuva. One final question: Perhaps I have sunk completely into senility, but would you please explain to this old Senior Curmudgeon how fetch lands act as ramp?

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Reality is for those who can't deal with Middle Earth.
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 Post subject: Re: Goblin Tribal (Krenko)
AgePosted: 2017-Jun-11 6:10 am 
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Joined: 2017-Mar-11 6:43 am
Age: Dragon
syssc9 wrote:
This is all good advice, for a highly competitive deck in a competitive environment - more like what I would do in a Legacy deck. Sheets is certainly great with snow lands and slomotion says he's running them (Wake of Destruction), but what do you suppose the odds are of drawing that particular singleton card out of the 99? I also wonder about Kher Keep. It's nice in many decks (if you draw it) but I am puzzled over the usefulness of a 0/1 Kobolds of Kher Keep or two, when Krenko spews goblins 10, 20 or more at a single crank? The Mazes, OTOH, are great in any deck, as is Vesuva. One final question: Perhaps I have sunk completely into senility, but would you please explain to this old Senior Curmudgeon how fetch lands act as ramp?


I'm really confused about it tbh. Fetchlands, in mono color decks, only give you shuffle-on-command or Landfall support (which tbh, isn't a very good slot-in.) Terrain Generator and Walking Atlas give you the ability to passively ramp (which work quite fine alongside the big wheels-) Wayfarerer's Bauble helps you push your hard ramp earlier. etc.

I really think this manabase is better off as something simpler like this...

25 Mountains
1 Forgotten Cave
1 Smoldering Crater
1 Terrain Generator
1 Strip Mine
1 Dust Bowl
1 Tectonic Edge
1 Shivan Gorge
1 Tower of the Magistrate
1 Winding Canyons
1 Kher Keep
1 Hall of the Bandit Lord
1 Sea Gate Wreckage

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